![]() ![]() In other words, what people want is a power fantasy, overcoming incredible odds and great trials. Once they got there, Bilbo stabbed Smaug, and then he went home in time for dinner. On the way, a friendly chap named Gollum offered to give Bilbo a magic ring. If these people wrote the Hobbit, it would go "13 dwarves and a wizard get invited to tea by Bilbo" (Because, after all, we can't have Bilbo be inconvenienced or stressed by the Dwarves barging in if we're maximising protagonist power and agency) "They all decided it'd be quite pleasant to go and reclaim Erebor from Smaug, chiefest and greatest of calamities. Because these things aren't the 'power fantasy'. To use a analogy, what people want is to be Bilbo Baggins going to Erebor and finding the one ring along the way. What they don't want is to have to fall into Gollum's pit and have to partake in riddles in the dark, or to need to hide from Smaug. ![]() In other words, the most boring way possible. ![]() ![]() Largely because everyone wants the quickest, easiest, least impactful way to this with no problems, hiccups, obstacles and in the straightest line possible. 'Everyone wants it' doesn't mean it's a good thing for the long-term health of the game. Everyone just wants to weild immense power ajd dominate the field of battle ![]()
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